Viking VR: Designing a Virtual Reality Experience for a Museum

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Viking VR is a Virtual Reality exhibit through which viewers can experience the sights and sounds of a 9th Century Viking encampment. Created as part of a major museum exhibition, the experience was developed by an interdisciplinary team consisting of artists, archaeologists, curators and researchers. In this paper, approaches to the design of authentic, informative and compelling VR experiences for Cultural Heritage contexts are discussed. We also explore issues surrounding interaction design for the long-term deployment of VR experiences in museums and discuss the challenges of VR authoring workflows for interdisciplinary teams.
Original languageEnglish
Title of host publicationDIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference
PublisherACM
Pages805-816
Number of pages12
ISBN (Print)9781450351980
DOIs
Publication statusPublished - 8 Jun 2018
EventACM DIS Conference on Designing Interactive Systems 2018 - Hong Kong, Hong Kong
Duration: 9 Jun 201813 Jun 2018

Conference

ConferenceACM DIS Conference on Designing Interactive Systems 2018
Country/TerritoryHong Kong
CityHong Kong
Period9/06/1813/06/18

Keywords

  • Archaeology
  • Cultural heritage
  • Digital art
  • Museums
  • Virtual reality

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