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Viking VR: Designing a Virtual Reality Experience for a Museum

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Title of host publicationDIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference
DatePublished - 8 Jun 2018
Pages805-816
Number of pages12
PublisherAssociation for Computing Machinery (ACM)
Original languageEnglish
ISBN (Print)9781450351980

Abstract

Viking VR is a Virtual Reality exhibit through which viewers can experience the sights and sounds of a 9th Century Viking encampment. Created as part of a major museum exhibition, the experience was developed by an interdisciplinary team consisting of artists, archaeologists, curators and researchers. In this paper, approaches to the design of authentic, informative and compelling VR experiences for Cultural Heritage contexts are discussed. We also explore issues surrounding interaction design for the long-term deployment of VR experiences in museums and discuss the challenges of VR authoring workflows for interdisciplinary teams.

    Research areas

  • Archaeology, Cultural heritage, Digital art, Museums, Virtual reality

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