Virtual environments using video capture for social phobia with psychosis

Research output: Contribution to journalArticlepeer-review

Standard

Virtual environments using video capture for social phobia with psychosis. / Gega, Lina; White, Richard; Clarke, Timothy; Turner, Ruth; Fowler, David.

In: Cyberpsychology, behavior and social networking, Vol. 16, No. 6, 06.2013, p. 473-9.

Research output: Contribution to journalArticlepeer-review

Harvard

Gega, L, White, R, Clarke, T, Turner, R & Fowler, D 2013, 'Virtual environments using video capture for social phobia with psychosis', Cyberpsychology, behavior and social networking, vol. 16, no. 6, pp. 473-9. https://doi.org/10.1089/cyber.2013.1510

APA

Gega, L., White, R., Clarke, T., Turner, R., & Fowler, D. (2013). Virtual environments using video capture for social phobia with psychosis. Cyberpsychology, behavior and social networking, 16(6), 473-9. https://doi.org/10.1089/cyber.2013.1510

Vancouver

Gega L, White R, Clarke T, Turner R, Fowler D. Virtual environments using video capture for social phobia with psychosis. Cyberpsychology, behavior and social networking. 2013 Jun;16(6):473-9. https://doi.org/10.1089/cyber.2013.1510

Author

Gega, Lina ; White, Richard ; Clarke, Timothy ; Turner, Ruth ; Fowler, David. / Virtual environments using video capture for social phobia with psychosis. In: Cyberpsychology, behavior and social networking. 2013 ; Vol. 16, No. 6. pp. 473-9.

Bibtex - Download

@article{ac6d2a805a4e45cfb91ab854981e0141,
title = "Virtual environments using video capture for social phobia with psychosis",
abstract = "A novel virtual environment (VE) system was developed and used as an adjunct to cognitive behavior therapy (CBT) with six socially anxious patients recovering from psychosis. The novel aspect of the VE system is that it uses video capture so the patients can see a life-size projection of themselves interacting with a specially scripted and digitally edited filmed environment played in real time on a screen in front of them. Within-session process outcomes (subjective units of distress and belief ratings on individual behavioral experiments), as well as patient feedback, generated the hypothesis that this type of virtual environment can potentially add value to CBT by helping patients understand the role of avoidance and safety behaviors in the maintenance of social anxiety and paranoia and by boosting their confidence to carry out {"}real-life{"} behavioral experiments.",
keywords = "Adult, Cognitive Therapy, Feedback, Humans, Male, Phobic Disorders, Psychotic Disorders, Self Concept, Treatment Outcome, User-Computer Interface",
author = "Lina Gega and Richard White and Timothy Clarke and Ruth Turner and David Fowler",
year = "2013",
month = jun,
doi = "10.1089/cyber.2013.1510",
language = "English",
volume = "16",
pages = "473--9",
journal = "Cyberpsychology, behavior and social networking",
issn = "2152-2715",
publisher = "Mary Ann Liebert Inc.",
number = "6",

}

RIS (suitable for import to EndNote) - Download

TY - JOUR

T1 - Virtual environments using video capture for social phobia with psychosis

AU - Gega, Lina

AU - White, Richard

AU - Clarke, Timothy

AU - Turner, Ruth

AU - Fowler, David

PY - 2013/6

Y1 - 2013/6

N2 - A novel virtual environment (VE) system was developed and used as an adjunct to cognitive behavior therapy (CBT) with six socially anxious patients recovering from psychosis. The novel aspect of the VE system is that it uses video capture so the patients can see a life-size projection of themselves interacting with a specially scripted and digitally edited filmed environment played in real time on a screen in front of them. Within-session process outcomes (subjective units of distress and belief ratings on individual behavioral experiments), as well as patient feedback, generated the hypothesis that this type of virtual environment can potentially add value to CBT by helping patients understand the role of avoidance and safety behaviors in the maintenance of social anxiety and paranoia and by boosting their confidence to carry out "real-life" behavioral experiments.

AB - A novel virtual environment (VE) system was developed and used as an adjunct to cognitive behavior therapy (CBT) with six socially anxious patients recovering from psychosis. The novel aspect of the VE system is that it uses video capture so the patients can see a life-size projection of themselves interacting with a specially scripted and digitally edited filmed environment played in real time on a screen in front of them. Within-session process outcomes (subjective units of distress and belief ratings on individual behavioral experiments), as well as patient feedback, generated the hypothesis that this type of virtual environment can potentially add value to CBT by helping patients understand the role of avoidance and safety behaviors in the maintenance of social anxiety and paranoia and by boosting their confidence to carry out "real-life" behavioral experiments.

KW - Adult

KW - Cognitive Therapy

KW - Feedback

KW - Humans

KW - Male

KW - Phobic Disorders

KW - Psychotic Disorders

KW - Self Concept

KW - Treatment Outcome

KW - User-Computer Interface

U2 - 10.1089/cyber.2013.1510

DO - 10.1089/cyber.2013.1510

M3 - Article

C2 - 23659722

VL - 16

SP - 473

EP - 479

JO - Cyberpsychology, behavior and social networking

JF - Cyberpsychology, behavior and social networking

SN - 2152-2715

IS - 6

ER -