Virtual reality (VR) therapy for patients with psychosis: Satisfaction and side effects

Daniel Freeman*, Laina Rosebrock, Felicity Waite, Bao Sheng Loe, Thomas Kabir, Ariane Petit, Robert Dudley, Kate Chapman, Anthony Morrison, Eileen O'Regan, Charlotte Aynsworth, Julia Jones, Elizabeth Murphy, Rosie Powling, Heather Peel, Harry Walker, Rory Byrne, Jason Freeman, Aitor Rovira, Ushma GalalLy Mee Yu, David M. Clark, Sinéad Lambe

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Background Automated virtual reality therapies are being developed to increase access to psychological interventions. We assessed the experience with one such therapy of patients diagnosed with psychosis, including satisfaction, side effects, and positive experiences of access to the technology. We tested whether side effects affected therapy. Methods In a clinical trial 122 patients diagnosed with psychosis completed baseline measures of psychiatric symptoms, received gameChange VR therapy, and then completed a satisfaction questionnaire, the Oxford-VR Side Effects Checklist, and outcome measures. Results 79 (65.8%) patients were very satisfied with VR therapy, 37 (30.8%) were mostly satisfied, 3 (2.5%) were indifferent/mildly dissatisfied, and 1 (0.8%) person was quite dissatisfied. The most common side effects were: difficulties concentrating because of thinking about what might be happening in the room (n = 17, 14.2%); lasting headache (n = 10, 8.3%); and the headset causing feelings of panic (n = 9, 7.4%). Side effects formed three factors: difficulties concentrating when wearing a headset, feelings of panic using VR, and worries following VR. The occurrence of side effects was not associated with number of VR sessions, therapy outcomes, or psychiatric symptoms. Difficulties concentrating in VR were associated with slightly lower satisfaction. VR therapy provision and engagement made patients feel: proud (n = 99, 81.8%); valued (n = 97, 80.2%); and optimistic (n = 96, 79.3%). Conclusions Patients with psychosis were generally very positive towards the VR therapy, valued having the opportunity to try the technology, and experienced few adverse effects. Side effects did not significantly impact VR therapy. Patient experience of VR is likely to facilitate widespread adoption.

Original languageEnglish
Pages (from-to)4373-4384
Number of pages12
JournalPsychological Medicine
Volume53
Issue number10
DOIs
Publication statusPublished - 28 Jul 2023

Bibliographical note

Funding Information:
The work was funded by the NHS National Institute of Health Research (NIHR) invention for innovation (i4i) programme (Project II-C7-0117-20001). It was also supported by the NIHR Oxford Health Biomedical Research Centre (BRC-1215-2000). DF is an NIHR Senior Investigator. SL is funded by an NIHR doctoral fellowship. This paper presents independent research funded by the NIHR. The views expressed are those of the authors and not necessarily those of the NHS, the NIHR, or the Department of Health and Social Care. FW is funded by a Wellcome Trust Clinical Doctoral Fellowship (102176/B/13/Z).

Publisher Copyright:
Copyright © The Author(s), 2022. Published by Cambridge University Press.

Keywords

  • Psychosis
  • satisfaction
  • schizophrenia
  • side effects
  • virtual reality

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