Watermarking 3D models

T Harte, A G Bors

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Copyright protection of graphical objects and models is important for protecting author rights in animation, multimedia, computer-aided design (CAD), virtual reality, medical imaging, etc. In this paper we suggest a blind watermarking algorithm for 3D models and objects. A string of bits, generated according to a key, is embedded in the geometrical structure of the graphical object by changing the locations of certain vertices. The criterion to choose these vertices ensures a minimal visibility of the distortions in the watermarked object. A bit encoding 1 is associated with positioning a vertex inside a volume modelled by the geometry of its neighbourhood, while a bit encoding 0 positions the vertex outside such a volume. The proposed watermarking algorithm is applied on various 3D models.

Original languageEnglish
Title of host publication2002 INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, VOL III, PROCEEDINGS
Place of PublicationNEW YORK
PublisherIEEE
Pages661-664
Number of pages4
ISBN (Print)0-7803-7622-6
Publication statusPublished - 2002
EventIEEE International Conference on Image Processing - ROCHESTER
Duration: 22 Sept 200225 Sept 2002

Conference

ConferenceIEEE International Conference on Image Processing
CityROCHESTER
Period22/09/0225/09/02

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