Abstract
Copyright protection of graphical objects and models is important for protecting author rights in animation, multimedia, computer-aided design (CAD), virtual reality, medical imaging, etc. In this paper we suggest a blind watermarking algorithm for 3D models and objects. A string of bits, generated according to a key, is embedded in the geometrical structure of the graphical object by changing the locations of certain vertices. The criterion to choose these vertices ensures a minimal visibility of the distortions in the watermarked object. A bit encoding 1 is associated with positioning a vertex inside a volume modelled by the geometry of its neighbourhood, while a bit encoding 0 positions the vertex outside such a volume. The proposed watermarking algorithm is applied on various 3D models.
Original language | English |
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Title of host publication | 2002 INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, VOL III, PROCEEDINGS |
Place of Publication | NEW YORK |
Publisher | IEEE |
Pages | 661-664 |
Number of pages | 4 |
ISBN (Print) | 0-7803-7622-6 |
Publication status | Published - 2002 |
Event | IEEE International Conference on Image Processing - ROCHESTER Duration: 22 Sept 2002 → 25 Sept 2002 |
Conference
Conference | IEEE International Conference on Image Processing |
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City | ROCHESTER |
Period | 22/09/02 → 25/09/02 |