Abstract
Watermarking has been used for protecting the copyright information in various data such as audio signals, images and video. Copyright protection of graphical objects and models is important for protecting author rights in animation, multimedia, computer-aided design (CAD), virtual reality, medical imaging, etc. Watermarking techniques in 3D graphical objects are facing new challenges because of the specific nature of the information available in 3D graphics. In this paper we suggest a blind watermarking algorithm for 3D models and objects. A string of bits is embedded in the geometrical structure of the graphical object by changing the locations of certain vertices. The criterion employed for selecting the vertices ensures a minimal visibility of the distortion in the watermarked object. The proposed 3D graphical object algorithm is applied in various 3D graphical models including characters and industrial objects.
Original language | English |
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Title of host publication | DSP 2002: 14TH INTERNATIONAL CONFERENCE ON DIGITAL SIGNAL PROCESSING PROCEEDINGS, VOLS 1 AND 2 |
Editors | AN Skodras, AG Constantinides |
Place of Publication | NEW YORK |
Publisher | IEEE |
Pages | 709-712 |
Number of pages | 4 |
ISBN (Print) | 0-7803-7503-3 |
Publication status | Published - 2002 |
Event | 14th International Conference on Digital Signal Processing (DSP 2002) - Santorini Duration: 1 Jul 2002 → 3 Jul 2002 |
Conference
Conference | 14th International Conference on Digital Signal Processing (DSP 2002) |
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City | Santorini |
Period | 1/07/02 → 3/07/02 |
Keywords
- MODELS