Abstract
Esport is a large and still growing industry with vast audiences. Multiplayer Online Battle Arenas (MOBAs), a sub-genre of esports, possess a very complex environment, which often leads to experts missing important coverage while broadcasting live competitions. One common game event that holds significant importance for broadcasting is referred to as a team fight engagement. Professional player's own knowledge and understanding of the game may provide a solution to this problem. This paper suggests a model that predicts and detects ongoing team fights in a live scenario. This approach outlines a novel technique of deriving representations of a complex game environment by relying on player knowledge. This is done by analysing the positions of the in-game characters and their associated cameras, utilising this data to train a neural network. The proposed model is able to both assist in the production of live esport coverage as well as provide a live, expert-derived, analysis of the game without the need of relying on outside sources.
Original language | English |
---|---|
Title of host publication | 2021 IEEE Conference on Games, CoG 2021 |
Publisher | IEEE Computer Society |
Number of pages | 8 |
ISBN (Electronic) | 9781665438865 |
DOIs | |
Publication status | Published - 7 Dec 2021 |
Event | 2021 IEEE Conference on Games, CoG 2021 - Copenhagen, Denmark Duration: 17 Aug 2021 → 20 Aug 2021 |
Publication series
Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
---|---|
Volume | 2021-August |
ISSN (Print) | 2325-4270 |
ISSN (Electronic) | 2325-4289 |
Conference
Conference | 2021 IEEE Conference on Games, CoG 2021 |
---|---|
Country/Territory | Denmark |
City | Copenhagen |
Period | 17/08/21 → 20/08/21 |
Bibliographical note
Funding Information:This paper is part-funded by EPSRC CDT in Intelligent Games and Game Intelligence (lOGI) EP/LOl5846/1 and the Audience of the Future program by UK Research and Innovation through the Industrial Strategy Challenge Fund (grant no.I04775) as part of the Weavr project (weavr.tv).
Publisher Copyright:
© 2021 IEEE.
Keywords
- engagement
- esports
- MOBA
- neural network
- player analytics
- team fight