By the same authors

What Moves Players? Visual Data Exploration of Twitter and Gameplay Data

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Author(s)

  • Christian Drescher
  • Guenter Wallner
  • Simone Krieglstein
  • Rafet Sifa
  • Anders Drachen
  • Mieke Pohl

Department/unit(s)

Publication details

Title of host publicationCHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems Paper No. 560
DateAccepted/In press - Apr 2018
DatePublished (current) - 21 Apr 2018
Number of pages13
PublisherACM
Place of PublicationNew York
Volume2018-April
Original languageEnglish
ISBN (Electronic)9781450356206, 9781450356213
ISBN (Print)978-1-4503-5620-6

Publication series

NameProceedings of the CHI Conference Human Factors in Computing Systems

Abstract

In recent years, microblogging platforms have not only become an important communication channel for the game industry to generate and uphold audience interest but also a rich resource for gauging player opinion. In this paper we use data gathered from Twitter to examine which topics matter to players and to identify influential members of a game's community. By triangulating in-game data with Twitter activity we explore how tweets can provide contextual information for understanding fluctuations in in-game activity. To facilitate analysis of the data we introduce a visual data exploration tool and use it to analyze tweets related to the game Destiny. In total, we collected over one million tweets from about 250,000 users over a 14-month period and gameplay data from roughly 3,500 players over a six-month period.

    Research areas

  • Destiny, Gameplay data, Online community, Twitter

Projects

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