Abstract
Emotionally impactful game experiences have garnered increasing interest within HCI games research. Yet the perspectives of designers have, to date, remained largely overlooked. We interviewed 14 indie game designers regarding their values and practices in designing emotionally impactful games. Counter to the focus of recent player experience (PX) studies, we fnd that while designers typically have a clear vision for the intended emotional impact, they aim for their games to provide a space for players to have their own personal experiences and interpretations. Despite this player-centric orientation, players were rarely involved before and during the production to evaluate the emotional experience. Based on these fndings, we identify gaps between design practice and PX research, raise open questions around the design and evaluation of emotionally impactful game experiences, and outline opportunities for HCI games research to more productively support game designers.
Original language | English |
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Title of host publication | CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems |
Subtitle of host publication | Making Waves, Combining Strengths |
Publisher | ACM |
ISBN (Electronic) | 9781450380966 |
DOIs | |
Publication status | Published - 6 May 2021 |
Event | 10th International Conference on Materials Processing and Characterisation, ICMPC 2020 - Mathura, U.P., India Duration: 21 Feb 2020 → 23 Feb 2020 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Conference
Conference | 10th International Conference on Materials Processing and Characterisation, ICMPC 2020 |
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Country/Territory | India |
City | Mathura, U.P. |
Period | 21/02/20 → 23/02/20 |
Bibliographical note
Publisher Copyright:© 2021 ACM.
Keywords
- Agency
- Design practice
- Emotion
- Emotional challenge
- Emotionally impactful games
- Game designer
- Player experience
- Video games