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Type of addressPostal address
Postal codeYO10 5GH
CountryUnited Kingdom
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  • Computer Science
    University of York
    Deramore Lane
    York
    YO10 5GH

Phone: (01904) 325354

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Prof. Anders Drachen

Professor in CS & Digital Games

  1. 2019
  2. Ethereum Crypto-Games: Mechanics, Prevalence and Gambling Similarities

    Scholten, O. J., Hughes, N. G. J., Deterding, C. S., Drachen, A., Walker, J. A. & Zendle, D. I., 16 Aug 2019, (Accepted/In press) CHI PLAY 2019. ACM

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  3. Role Identification for Accurate Analysis in Dota 2

    Demediuk, S. P., York, P. J., Block, F. O., Walker, J. A. & Drachen, A., 12 Jul 2019, (Accepted/In press).

    Research output: Contribution to conferencePaper

  4. Influencers in Multiplayer Online Shooters Evidence of Social Contagion in Playtime and Social Play

    Canossa, A., Azadvar, A., Harteveld, C., Drachen, A. & Deterding, C. S., 2 May 2019, CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York : ACM, 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  5. AI and Automatic Music Generation for Mindfulness

    Williams, D., Hodge, V. J., Gega, L., Murphy, D., Cowling, P. I. & Drachen, A., 17 Mar 2019. 10 p.

    Research output: Contribution to conferencePaper

  6. A Team Based Player Versus Player Recommender Systems Framework For Player Improvement

    Joshi, R., Gupta, V., Li, X., Cui, Y., Wang, Z., Ravari, Y., klabjan, D., Sifa, R., Parsaianen, A., Drachen, A. & Demediuk, S. P., 29 Jan 2019, (Accepted/In press) Proceedings of ACSW.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  7. 2018
  8. Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity

    schiller, M., Wallner, G., Schinnerl, C., Monte Calvo, A., Pirker, J., Sifa, R. & Drachen, A., 16 Jul 2018, (Accepted/In press)

    Article in IEEE Transactions on Games

  9. Narrative Bytes: Data-Driven Content Production in Esports

    Block, F. O., Hodge, V. J., Hobson, S. J., Sephton, N., Devlin, S. M., Ursu, M., Cowling, P. I. & Drachen, A., 25 Jun 2018, TVX 2018 - Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video. New York, NY: ACM Press, p. 29-41 13 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  10. What Moves Players? Visual Data Exploration of Twitter and Gameplay Data

    Drescher, C., Wallner, G., Krieglstein, S., Sifa, R., Drachen, A. & Pohl, M., 21 Apr 2018, CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems Paper No. 560. New York: ACM, Vol. 2018-April. 13 p. 560. (Proceedings of the CHI Conference Human Factors in Computing Systems).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  11. Social Aspects of the Game Development Process in the Global Gam Jam

    Pirker, J., Lesjak, I., Punz, A. & Drachen, A., 18 Mar 2018, ICGJ 2018 Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. New York: New York, NY: ACM Press, p. 9-16 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  12. Analyzing Player Networks in Destiny

    Pirker, J., Rattinger, A., Drachen, A. & Sifa, R., Mar 2018

    Article in Entertainment Computing

  13. eSport vs irlSport

    McCutcheon, C., Hitchens, M. & Drachen, A., 21 Feb 2018, Advances in Computer Entertainment Technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings. Vol. 10714. p. 531-542 12 p. (Lecture Notes in Computer Science).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  14. Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play

    Perry, R., Drachen, A., Kearney, A., Krieglstein, S., Nacke, L. E., Sifa, R., Wallner, G. & Johnson, D., Feb 2018

    Article in Computers in Human Behavior

  15. Controlling the Crucible: A Novel PvP Recommender Systems Framework for Destiny

    Sifa, R., Zhai, K., Pawlakos, E., Jha, R., Narayanan, S., Klabjan, D. & Drachen, A., 29 Jan 2018, Proceedings of Australian Computer Science Week, Interactive Entertainment. Association for Computing Machinery (ACM)

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  16. Player Retention in League of Legends: A Study Using Survival Analysis

    Demediuk, S. P., Murrin, A., Bulger, D., Hitchens, M., Drachen, A., Raffe, W. L. & Tamassia, M., 29 Jan 2018, Proceedings of Australian Computer Science Week, Interactive Entertainment. Association for Computing Machinery (ACM), 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  17. To Be or Not to Be … Social: Incorporating Simple Social Features in Mobile Game Customer Lifetime Value Predictions

    Drachen, A., Pastor, J. M. S., Fontaine, D. J., Liu, A., Chang, C., Chang, Y., Sifa, R., Runge, J. & Klabjan, D., 28 Jan 2018, Proceedings of Australian Computer Science Week, Interactive Entertainment. Association for Computing Machinery (ACM)

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  18. Frontlines in Games User Research

    Drachen, A., Nacke, L. E. & Mirza-Babaei, P., 25 Jan 2018, Games User Research. Oxford: Oxford University Press, p. 509-520

    Research output: Chapter in Book/Report/Conference proceedingChapter

  19. Games User Research

    Drachen, A., Nacke, L. E. & Mirza-Babaei, P., 25 Jan 2018, London: Oxford: Oxford University Press. 560 p.

    Research output: Book/ReportBook

  20. Game Analytics for Games User Research

    Drachen, A. & Connor, S., 2018, Games User Research. Oxford: Oxford University Press, p. 333-354

    Research output: Chapter in Book/Report/Conference proceedingChapter

  21. Introduction to Games User Research

    Drachen, A., Nacke, L. E. & Mirza-Babaei, P., 2018, Games User Research. Oxford: Oxford University Press, p. 1-12

    Research output: Chapter in Book/Report/Conference proceedingChapter

  22. Like a DNA string: Sequence-based Player Profiling in Tom Clancy’s The Division

    Makarovych, S., Canossa, A., Togelius, J. & Drachen, A., 2018, (Accepted/In press).

    Research output: Contribution to conferencePaper

  23. Predicting skill learning outcomes in a large, longitudinal MOBA dataset

    Aung, M. T., Bonometti, V., Drachen, A., Cowling, P. I., Kokkinakis, A. V., Yoder, C. & Wade, A. R. P., 2018, Proceedings of the IEEE Computational Intelligence in Games. IEEE, 50

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  24. 2017
  25. Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"

    Schaekermann, M., Nacke, L. E., Johnson, D., Drachen, A., Sifa, R., Wallner, G. & Krieglstein, S., 2017, Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI-PLAY). p. 143-156

    Research output: Chapter in Book/Report/Conference proceedingChapter

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