Contact details

Type of addressPostal address
Postal codeYO10 5GH
CountryUnited Kingdom
Address lines
  • Computer Science
    University of York
    Deramore Lane
    York
    YO10 5GH

Phone: (01904) 325674

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Prof. Paul Antony Cairns

Professor

  1. 2014
  2. Promoting elderly-children interaction in digital games: A preliminary set of design guidelines

    Grimaldo, A. I., Morán, A. L., Gamez, E. C., Cairns, P., Palacio, R. R. & Meza-Kubo, V., 2014, Collaboration and Technology: 20th International Conference, CRIWG 2014, Santiago, Chile, September 7-10, 2014. Proceedings. Springer-Verlag, Vol. 8658 LNCS. p. 169-176 8 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 8658 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  3. The influence of controllers on immersion in mobile games

    Cairns, P., Li, J., Wang, W. & Nordin, A. I., 2014, CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), p. 371-380 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  4. The influence of emotion on number entry errors

    Cairns, P. A., Pandab, P. & Power, C. D., 26 Apr 2014, CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, p. 2293-2296 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  5. 2015
  6. Familiarity in team-based online games: The interplay between player familiarity and the concepts of social presence, team trust, and performance

    Hudson, M., Cairns, P. & Nordin, A. I., 2015, Advances in Visual Informatics. Badioze Zaman, H., Robinson, P., Smeaton, A. F., Shih, T. K., Velastin, S., Jaafar, A. & Mohamad Ali, N. (eds.). Springer-Verlag, p. 140-151 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 9429).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  7. Observations on Utilising Usability Maturity Model-Human Centredness Scale in Integrating Agile Development Processes and User Centred Design

    Salah, D., Paige, R. F. & Cairns, P. A., 2015, Software Process Improvement and Capability Determination: 15th International Conference, SPICE 2015, Gothenburg, Sweden, June 16-17, 2015. Proceedings. Rout, T., O'Connor, R. V. & Dorling, A. (eds.). Springer, p. 159-173 15 p. (Communications in Computer and Information Science; vol. 526).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  8. Patterns for integrating agile development processes and user centred design

    Salah, D., Paige, R. F. & Cairns, P. A., 2015, EuroPLoP '15: Proceedings of the 20th European Conference on Pattern Languages of Programs. ACM, p. 19:1-19:10 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  9. Visualising Magnitude: Graphical Number Representations Help Users Detect Large Number Entry Errors

    Borghouts, J. W., Soboczenski, F., Cairns, P. & Brumby, D. P., 2015, HFES 2015 International Annual Meeting.

    Research output: Chapter in Book/Report/Conference proceedingOther chapter contribution

  10. First person vs. Third person perspective in digital games: Do player preferences affect immersion?

    Denisova, A. & Cairns, P., 18 Apr 2015, CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), p. 145-148 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  11. Adaptation in digital games: The effect of challenge adjustment on player performance and experience

    Denisova, A. & Cairns, P., 5 Oct 2015, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 97-101 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  12. Emotional and functional challenge in core and avant-garde games

    Cole, T., Cairns, P. & Gillies, M., 5 Oct 2015, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 121-126 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  13. Higher graphical fidelity decreases players' access to aggressive concepts in violent video games

    Zendle, D., Cairns, P. & Kudenko, D., 5 Oct 2015, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 241-251 11 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  14. Removing the HUD: The impact of non-diegetic game elements and expertise on player involvement

    Iacovides, I., Cox, A., Kennedy, R., Cairns, P. & Jennett, C., 5 Oct 2015, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 13-22 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  15. The placebo effect in digital games: Phantom perception of adaptive artificial intelligence

    Denisova, A. & Cairns, P., 5 Oct 2015, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 23-33 11 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  16. 2016
  17. Experimental methods in Human-Computer Interaction

    Cairns, P. A., 2016, Encylopedia of Human-Computer Interaction, 2nd edn. Soedergaard, M. & Dam, R. (eds.). Interaction Design Foundation, 34

    Research output: Chapter in Book/Report/Conference proceedingChapter

  18. A Maturity Model for Integrating Agile Processes and User Centred Design

    Paige, R. F., Mostafa, D. S. E. D. N. & Cairns, P. A., Jun 2016, Software Process Improvement and Capability Determination (SPICE). 16th International Conference ed. p. 109-122 14 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  19. Engagement in digital games

    Cairns, P. A., Jun 2016, Why Engagement Matters: Cross-disciplinary perspectives of user engagement in digital media. O'Brien, H. & Cairns, P. (eds.). Springer, p. 81-104 4

    Research output: Chapter in Book/Report/Conference proceedingChapter

  20. Why Engagement Matters: Cross-disciplinary perspectives of user engagement in digital media

    O'Brien, H. (ed.) & Cairns, P. A. (ed.), Jun 2016, Springer. 222 p.

    Research output: Book/ReportBook

  21. The convergence of player experience questionnaires

    Denisova, A., Nordin, A. I. & Cairns, P., 16 Oct 2016, CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 33-37 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  22. 2017
  23. Investigating Uncertainty in Digital Games and its Impact on Player Immersion

    Kumari, S., Power, C. D. & Cairns, P. A., Apr 2017, ACM CHI 2017. ACM, p. 503-509

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  24. Interactive numerals

    Thimbleby, H. & Cairns, P. A., 26 Apr 2017

    Article in Royal Society Open Science

  25. Predicting Player Experience without the Player

    Guckelsberger, C., Salge, C., Gow, J. & Cairns, P. A., Oct 2017, ACM CHI Play 2017. ACM, p. 305-315

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  26. 2018
  27. Can Games Be More Than Fun?

    Cairns, P. A., 2018, Funology 2: From Usability to Enjoyment. Blythe, M. & Monk, A. (eds.). 2nd ed. Springer, p. 33-46 14 p. (Human-Computer Interaction Series).

    Research output: Chapter in Book/Report/Conference proceedingChapter

  28. From premature semantics to mature interaction programming

    Cairns, P. A. & Thimbleby, H., Feb 2018, Computational Interaction. Howes, A. (ed.). Oxford: Oxford University Press, p. 213-248

    Research output: Chapter in Book/Report/Conference proceedingChapter

  29. 2019
  30. Doing Better Statistics in Human-Computer Interaction

    Cairns, P. A., Feb 2019, Cambridge University Press. 250 p.

    Research output: Book/ReportBook

  31. Enabled Players: the value of accessible digital games

    Cairns, P. A., Power, C., Barlet, M., Haynes, G., Kaufman, C. & Beeston, J. T., 12 Nov 2019, (Accepted/In press)

    Article in Games and Culture

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