Contact details

Type of addressPostal address
Postal codeYO10 5GH
CountryUnited Kingdom
Address lines
  • Computer Science
    University of York
    Deramore Lane
    York
    YO10 5GH

Phone: (01904) 325674

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Prof. Paul Antony Cairns

Professor

  1. 2016
  2. Experimental methods in Human-Computer Interaction

    Cairns, P. A., 2016, Encylopedia of Human-Computer Interaction, 2nd edn. Soedergaard, M. & Dam, R. (eds.). Interaction Design Foundation, 34

    Research output: Chapter in Book/Report/Conference proceedingChapter

  3. 2015
  4. Adaptation in digital games: The effect of challenge adjustment on player performance and experience

    Denisova, A. & Cairns, P., 5 Oct 2015, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 97-101 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  5. Emotional and functional challenge in core and avant-garde games

    Cole, T., Cairns, P. & Gillies, M., 5 Oct 2015, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 121-126 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  6. Higher graphical fidelity decreases players' access to aggressive concepts in violent video games

    Zendle, D., Cairns, P. & Kudenko, D., 5 Oct 2015, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 241-251 11 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  7. Removing the HUD: The impact of non-diegetic game elements and expertise on player involvement

    Iacovides, I., Cox, A., Kennedy, R., Cairns, P. & Jennett, C., 5 Oct 2015, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 13-22 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  8. The placebo effect in digital games: Phantom perception of adaptive artificial intelligence

    Denisova, A. & Cairns, P., 5 Oct 2015, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 23-33 11 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  9. First person vs. Third person perspective in digital games: Do player preferences affect immersion?

    Denisova, A. & Cairns, P., 18 Apr 2015, CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), p. 145-148 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  10. Familiarity in team-based online games: The interplay between player familiarity and the concepts of social presence, team trust, and performance

    Hudson, M., Cairns, P. & Nordin, A. I., 2015, Advances in Visual Informatics. Badioze Zaman, H., Robinson, P., Smeaton, A. F., Shih, T. K., Velastin, S., Jaafar, A. & Mohamad Ali, N. (eds.). Springer-Verlag, p. 140-151 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 9429).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  11. Observations on Utilising Usability Maturity Model-Human Centredness Scale in Integrating Agile Development Processes and User Centred Design

    Salah, D., Paige, R. F. & Cairns, P. A., 2015, Software Process Improvement and Capability Determination: 15th International Conference, SPICE 2015, Gothenburg, Sweden, June 16-17, 2015. Proceedings. Rout, T., O'Connor, R. V. & Dorling, A. (eds.). Springer, p. 159-173 15 p. (Communications in Computer and Information Science; vol. 526).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  12. Patterns for integrating agile development processes and user centred design

    Salah, D., Paige, R. F. & Cairns, P. A., 2015, EuroPLoP '15: Proceedings of the 20th European Conference on Pattern Languages of Programs. ACM, p. 19:1-19:10 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  13. Visualising Magnitude: Graphical Number Representations Help Users Detect Large Number Entry Errors

    Borghouts, J. W., Soboczenski, F., Cairns, P. & Brumby, D. P., 2015, HFES 2015 International Annual Meeting.

    Research output: Chapter in Book/Report/Conference proceedingOther chapter contribution

  14. 2014
  15. The influence of emotion on number entry errors

    Cairns, P. A., Pandab, P. & Power, C. D., 26 Apr 2014, CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, p. 2293-2296 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  16. A practitioner perspective on integrating agile and user centred design

    Salah, D., Paige, R. & Cairns, P., 2014, p. 100-109. 10 p.

    Research output: Contribution to conferencePaper

  17. A systematic literature review for agile development processes and user centred design integration

    Salah, D., Paige, R. F. & Cairns, P. A., 2014, 18th International Conference on Evaluation and Assessment in Software Engineering, EASE '14, London, England, United Kingdom, May 13-14, 2014. p. 1-10

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  18. An Evaluation Template for Expert Review of Maturity Models

    Salah, D., Paige, R. F. & Cairns, P. A., 2014, Product-Focused Software Process Improvement: 15th International Conference, PROFES 2014, Helsinki, Finland, December 10-12, 2014. Proceedings. Springer, p. 318-321 4 p. (Lecture Notes in Computer Science; vol. 8892).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  19. Integrating Agile Development Processes and User Centred Design: A Place for Usability Maturity Models?

    Salah, D., Paige, R. F. & Cairns, P. A., 2014, Human-Centered Software Engineering: 5th IFIP WG 13.2 International Conference, HCSE 2014, Paderborn, Germany, September 16-18, 2014. Proceedings. p. 108-125 18 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  20. Interaction science SIG: overcoming challenges

    Howes, A., Cowan, B. R., Janssen, C. P., Cox, A. L., Cairns, P., Hornof, A. J., Payne, S. J. & Pirolli, P., 2014, CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems. Association for Computing Machinery (ACM), p. 1127-1130 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  21. Promoting elderly-children interaction in digital games: A preliminary set of design guidelines

    Grimaldo, A. I., Morán, A. L., Gamez, E. C., Cairns, P., Palacio, R. R. & Meza-Kubo, V., 2014, Collaboration and Technology: 20th International Conference, CRIWG 2014, Santiago, Chile, September 7-10, 2014. Proceedings. Springer-Verlag, Vol. 8658 LNCS. p. 169-176 8 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 8658 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  22. The influence of controllers on immersion in mobile games

    Cairns, P., Li, J., Wang, W. & Nordin, A. I., 2014, CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), p. 371-380 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution